#ifndef GAME_H
#define GAME_H

#include "BaseGame.h"
#include "Camera.h"
#include "Cube.h"
#include "Lights.h"

class  Game : public BaseGame
{
	Cube* m_pCube;
	Camera* m_pCamera;

	Light* m_pDirectionalLight;
	Light* m_pPointLight;
//	SpotLight* m_pSpotLight;

	float rot;

public:
	Game(HINSTANCE hInstance);
	bool OnStart();
	bool OnUpdate();
	void OnDraw();
	void OnShutDown();
};

#endif